Unity v2 Plugin 0.1
mod management for Unity projects
Packages
Here are the packages with brief descriptions (if available):
[detail level 12]
 NModIO
 CBuildSettingsBuild-specific configuration values.
 CCreationToken
 CDownloadReferenceUsed in ModIOUnity.DownloadTexture() to get the Texture. (DownloadReference is serializable with Unity's JsonUtility)
 CInstalledMod
 CModfileDetails
 CModId
 CModIOUnityMain interface for the mod.io Unity plugin.
 CModIOUnityAsync
 CModPage
 CModProfile
 CModProfileDetailsUse this class to fill out the details of a Mod Profile that you'd like to create or edit. If you're submitting this via CreateModProfile you must assign values to logo, name and summary, otherwise the submission will be rejected (All fields except modId are optional if submitting this via EditModProfile)
 CModStats
 CProgressHandleA ProgressHandle can only be used to monitor the progress of an operation and cannot be used to cancel or suspend ongoing operations. The OperationType enum field specifies what type of operation this handle is for. The Progress field can be used to get the percentage (0.0 - 1.0) of the progress. The Completed and Failed fields can be used to determine if the operation is complete and whether or not it failed.
 CReportUsed in conjunction with ModIOUnity.Report() to send a report to the mod.io server for a specific mod.
 CResultStruct returned from ModIO callbacks to inform the caller if the operation succeeded.
 CResultAndConvenience wrapper for essentially a Tuple.
 CSearchFilterUsed to build a filter that is sent with requests for retrieving mods.
 CServerSettingsDescribes the server settings to use for the ModIO Plugin.
 CSubscribedMod
 CTag
 CTagCategory
 CTermsHash
 CTermsOfUse
 CTermsOfUseLink
 CUserProfile