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Localization

The mod.io Component UI framework supports localization in line with Unreal Engine best practices.

  • Static localization data such as enum display strings have their localization data (using the DisplayString metadata as the English source string) stored in an asset at a fixed path.
  • The mod.io plugin settings allow you to specify the asset to store this data in.
  • Update the asset by running ModioUpdateStaticLocData commandlet. This should not be required unless you change the display string metadata for enum values.