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Modio UGC API Reference

Classes

ModEnabledStateProvider

Inheritance Hierarchy

-> Interface-> Object

Request Mod Enabled State Change

nd_img_ModEnabledStateProvider_RequestModEnabledStateChange.png

bool RequestModEnabledStateChange(FGenericModID ID, bool bNewEnabledState)
Parameters
TargetModEnabledStateProvider
IDThe raw ID for the mod to enable or disable
bNewEnabledStatethe new state for the mod
Returns

true if the mod's state was successfully changed, else false

Query Is Mod Enabled

nd_img_ModEnabledStateProvider_QueryIsModEnabled.png

bool QueryIsModEnabled(FGenericModID ModID)
Parameters
TargetModEnabledStateProvider
ModIDthe raw ID for the mod to query
Returns

true if the mod is enabled, else false


MutatorSubsystem

Inheritance Hierarchy

-> GameInstanceSubsystem-> Subsystem-> Object

Register Mutator

nd_img_MutatorSubsystem_RegisterMutator.png

bool RegisterMutator(TSubclassOf<UMutator> Type, int32 Priority, FMutatorHandle OutHandle)
Parameters
TargetMutatorSubsystem
TypeThe class of mutator you want to register
PriorityDefines the order in which mutators are applied. Higher priority = more influence
Out HandleA handle to the create mutator

ScorePoints

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FScorePoints_Params Mutator_ScorePoints(FScorePoints_Params Params)

PostPlayerInit

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void Mutator_PostPlayerInit(FPostPlayerInit_Params Params)

PostPawnSpawned

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void Mutator_PostPawnSpawned(FPostPawnSpawned_Params Params)

ModifyDamage

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FModifyDamage_Params Mutator_ModifyDamage(FModifyDamage_Params Params)

EnemyWaveEnded

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void Mutator_EnemyWaveEnded(FEnemyWaveEnded_Params Params)

Is Registered

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bool IsRegistered(TSubclassOf<UMutator> Type)
Parameters
TargetMutatorSubsystem
Typethe type of mutator to check for

Get Mutator Class List

nd_img_MutatorSubsystem_GetMutatorClassList.png

bool GetMutatorClassList(TArray<TSubclassOf<UMutator> > OutMutators, bool bUseCache)
Parameters
TargetMutatorSubsystem
bUseCachewhether or not we should return the cached result or rerun the query
Out Mutatorsthe mutator class list
Returns

Was the query successful

Get Asset

nd_img_MutatorSubsystem_GetAsset.png

UObject* GetAsset(FGameplayTag AssetTag, UObject* DefaultValue) const
Parameters
TargetMutatorSubsystem
AssetTagThe tag of the asset to retrieve
DefaultValueThe asset to use if no mutator is overriding it

Deregister Mutator

nd_img_MutatorSubsystem_DeregisterMutator.png

void DeregisterMutator(FMutatorHandle Handle)
Parameters
TargetMutatorSubsystem
Handle

UGCLibrary

Inheritance Hierarchy

-> BlueprintFunctionLibrary-> Object


UGCPackageWrapper

Inheritance Hierarchy

-> Object


UGCProvider

Inheritance Hierarchy

-> Interface-> Object

Is Provider Enabled

nd_img_UGCProvider_IsProviderEnabled.png

bool IsProviderEnabled()
Parameters
TargetUGCProvider
Returns

bool indicating whether the UGC provider is enabled

Initialize Provider

nd_img_UGCProvider_InitializeProvider.png

void InitializeProvider(FOnUGCProviderInitializedDelegate Handler)
Parameters
TargetUGCProvider
HandlerCallback for initialization success.

Get Installed UGC Paths

nd_img_UGCProvider_GetInstalledUGCPaths.png

FModUGCPathMap GetInstalledUGCPaths()
Parameters
TargetUGCProvider
Returns

A map of installed UGC paths to their IDs.

Deinitialize Provider

nd_img_UGCProvider_DeinitializeProvider.png

void DeinitializeProvider(FOnUGCProviderDeinitializedDelegate Handler)
Parameters
TargetUGCProvider
HandlerCallback for deinitialization success.

UGCSubsystem

Inheritance Hierarchy

-> EngineSubsystem-> DynamicSubsystem-> Subsystem-> Object

Unmount UGC Package By Mod ID

nd_img_UGCSubsystem_UnmountUGCPackageByModID.png

void UnmountUGCPackageByModID(FGenericModID ModID, bool bRemoveUGCPackage)
Parameters
TargetUGCSubsystem
ModIDthe ID of the package to unmount
bRemoveUGCPackageshould the package be removed from the registry altogether after unmounting? pass true for uninstallation

Unmount UGC Package

nd_img_UGCSubsystem_UnmountUGCPackage.png

void UnmountUGCPackage(FUGCPackage Package, bool bRemoveUGCPackage)
Parameters
TargetUGCSubsystem
Package
bRemoveUGCPackageshould the package be removed from the registry altogether after unmounting? pass true for uninstallation

Unload UGCBy Mod ID

nd_img_UGCSubsystem_UnloadUGCByModID.png

bool UnloadUGCByModID(FGenericModID ModID)
Parameters
TargetUGCSubsystem
ModIDMod ID of the mod to remove UGC for

Unload All UGC Packages

nd_img_UGCSubsystem_UnloadAllUGCPackages.png

void UnloadAllUGCPackages()

Set UGC Provider

nd_img_UGCSubsystem_SetUGCProvider.png

void SetUGCProvider(TScriptInterface<IUGCProvider> InUGCProvider)
Parameters
TargetUGCSubsystem
InUGCProviderThe UGC provider to use

Set UGC Enabled State Provider

nd_img_UGCSubsystem_SetUGCEnabledStateProvider.png

void SetUGCEnabledStateProvider(TScriptInterface<IModEnabledStateProvider> NewProvider)
Parameters
TargetUGCSubsystem
NewProviderThe new object to query via IModEnabledStateProvider

Remove UGC Changed Handler

nd_img_UGCSubsystem_RemoveUGCChangedHandler.png

void RemoveUGCChangedHandler(FOnUGCPackagesChangedDelegate Handler)
Parameters
TargetUGCSubsystem
HandlerDelegate to remove

Remove Mod Enabled State Change Handler

nd_img_UGCSubsystem_RemoveModEnabledStateChangeHandler.png

void RemoveModEnabledStateChangeHandler(FModEnabledStateChangeHandler Handler)
Parameters
TargetUGCSubsystem
HandlerDelegate to be removed from the notification list

Refresh UGC

nd_img_UGCSubsystem_RefreshUGC.png

void RefreshUGC()

Enumerate All UGC Packages

nd_img_UGCSubsystem_K2_EnumerateAllUGCPackages.png

void K2_EnumerateAllUGCPackages(FUGCPackageEnumeratorDelegate Enumerator) const
Parameters
TargetUGCSubsystem
EnumeratorThe bound delegate to invoke

Is UGC Feature Enabled

nd_img_UGCSubsystem_IsUGCFeatureEnabled.png

bool IsUGCFeatureEnabled(EUGCSubsystemFeature Feature)
Parameters
TargetUGCSubsystem
FeatureThe feature to query
Returns

bool indicating the state of the specified feature

Is UPlugin Compatible

nd_img_UGCSubsystem_IsUGCCompatible.png

bool IsUGCCompatible(FString UPluginFilePath)
Parameters
TargetUGCSubsystem
UPluginFilePath

Is Provider Enabled

nd_img_UGCSubsystem_IsProviderEnabled.png

bool IsProviderEnabled()
Parameters
TargetUGCSubsystem
Returns

bool indicating whether the UGC provider is enabled

Initialize UGCProvider

nd_img_UGCSubsystem_InitializeUGCProvider.png

void InitializeUGCProvider(FOnUGCProviderInitializedDelegate Handler)
Parameters
TargetUGCSubsystem
HandlerCallback for initialization success.

Get UGC Package By Mod ID

nd_img_UGCSubsystem_GetUGCPackageByModID.png

bool GetUGCPackageByModID(FGenericModID ModID, FUGCPackage UGCPackage) const
Parameters
TargetUGCSubsystem
ModIDthe ID of the mod to get the package for
UGCPackagethe package to populate with the UGC package data
Returns

true if the package was found, false otherwise

Get Package Names From UGC Package

nd_img_UGCSubsystem_GetPackageNamesFromUGCPackage.png

TArray<FName> GetPackageNamesFromUGCPackage(FUGCPackage UGCPackage) const
Parameters
TargetUGCSubsystem
UGCPackageThe UGC package to get package names from
Returns

Array of package names

Deinitialize UGCProvider

nd_img_UGCSubsystem_DeinitializeUGCProvider.png

void DeinitializeUGCProvider(FOnUGCProviderDeinitializedDelegate Handler)
Parameters
TargetUGCSubsystem
HandlerCallback for deinitialization success.

Add UGC From Path

nd_img_UGCSubsystem_AddUGCFromPath.png

void AddUGCFromPath(FString Path)
Parameters
TargetUGCSubsystem
PathThe path to the UGC package, such as "C:\Users\Public\mod.io\6532\mods\4119758". This path must contain a .uplugin file in the root directory, and .pak file in "Content/Paks/[PLATFORM]" directory

Add UGC Changed Handler

nd_img_UGCSubsystem_AddUGCChangedHandler.png

void AddUGCChangedHandler(FOnUGCPackagesChangedDelegate Handler)
Parameters
TargetUGCSubsystem
HandlerDelegate to invoke

Add Mod Enabled State Change Handler

nd_img_UGCSubsystem_AddModEnabledStateChangeHandler.png

void AddModEnabledStateChangeHandler(FModEnabledStateChangeHandler Handler)
Parameters
TargetUGCSubsystem
HandlerDelegate to be notified
Variables
FOnUGCPackagesChangedMulticastDelegateOnUGCPackagesChanged
FOnModEnabledStateChangeMulticastDelegateOnModEnabledStateChanged

UGC_Metadata

Inheritance Hierarchy

-> PrimaryDataAsset-> DataAsset-> Object

Variables
FStringUnrealVersion
boolbIoStoreEnabled

Structs

EnemyWaveEnded_Params

Variables
int32WaveNumber

ModifyDamage_Params

Variables
AActor*Target
AActor*Source
floatAmount

PostPawnSpawned_Params

Variables
APawn*Pawn

PostPlayerInit_Params

Variables
AController*Controller

ScorePoints_Params

Variables
AController*Scorer
int32Amount

GenericModID

Variables
int64ModID

UGCPackage


MutatorHandle


MutatorPriorityBucket


ModUGCPathMap

Variables
TMap<FString,FGenericModID>PathToModIDMap

Functions

GetModID (FUGCPackage)

nd_img_UGCLibrary_GetModID.png

bool GetModID(FUGCPackage UGCPackage, FGenericModID ModID)

Enums

EUGCPackageMountState

EUPMS_Unmounted
EUPMS_Mounted

EUGCSubsystemFeature

EUSF_ModEnableDisable
EUSF_Monetization
EUSF_ModDownvote